Photo Reproduksi

Dua Foto dibawah no (1 n 2) adalah hasil editing saya memakai adobe photoshop, yah cukup melelahkan juga waktu mengerjakannya, apalagi yang foto clasic itu, wanita (sekarang sudah nenek2) itu dia memakai baju batik,, huuh.. sungguh rumit pengeditannya.. tapi dengan kesabaran dan ketekunan, akhirnya selesai juga pada malam itu juga,,
tapi tak terasa sudah larut malam banget =)
Aq kalo sudah didepan komputer n utak atik photoshop bisa lupa waktu, lupa makan lupa mandi,hehehe







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Creating Animated Logos with Corel DRAW!

Animated GIFs
This tutorial will demonstrate how you can create an Animated GIF logo. I used Corel DRAW! 7.0 for Windows for this technique. Some things may be done differently with other versions.
Putting a New Spin on Your Logo
I'll be the first to admit that I'm probably the last person to jump on the "Animated GIF" bandwagon. To be honest, I didn't really see the potential for animated GIFs. Most of the early images I saw were kind of cheesy. On top of that, I prefer keeping my images' download time to a minimum, and animated GIFs can get rather large very quickly.

Recently, though, I've seen the light. Done right, animated GIFs can be pretty cool. And, with today's GIF animation software, animated image file size can be kept quite reasonable. Animated GIFs can be real attention-getters on banner ads, can really add to the appeal of a static logo, and they can certainly add some pizzazz to a web page.

Animated 3D text has become so popular on the web, in fact, that there are now several dedicated programs available for you to choose from. These programs, produced by software companies such as Xara and Ulead, make the creation of animated 3D text as simple as point-and-click.

What if you need to do more than animate simple text? Normally you might think of resorting to a dedicated 3D-rendering program. These programs can be expensive, though, and they often have pretty steep learning curves. So what can you do? Well, you can use Corel DRAW! to create the frames for your animated masterpiece. That's right! Corel DRAW! has all the features necessary to help you create a 3D animated logo.

Here's how you can use the extrusion features to give depth to, light, and spin your creation...

Open a new graphic in Corel DRAW! (I'm using version 7, but the method should translate well to other versions).

I'll be creating a simple logo using the first letters of GrafX Design, my design company.

First I entered the text using the Text tool. I then selected the text by clicking on the Pick tool. This enabled me to change the font and the size of the text. I chose Braggadocio at 72 points.

Because I didn't want to create just simple text, but rather I wanted a logo, I decided to cut the text out of a simple oval shape. To do that, I selected the Ellipse tool and dragged an oval shape around the text.

To line these elements up, marquee-select them all with the Pick tool and choose Arrange, Align and Distribute. In the Align and distribute dialog box, check Center of Page and click OK.

With the elements still selected, click the Combine button on the property bar. This will combine, or cutout, the text from the oval.

You can change the color of the oval logo by left-clicking a color on the color palette. I choose a light blue color (see figure 9.1).

Now that the logo design is complete (as simple as it is), it's time to extrude the image, light it, and start creating the separate frames you'll need in order to complete the animation.

Choose Effects, Extrude to bring up the Extrude dialog box (see figure 9.2). This is where you'll do most of the work needed to create the frames of your spinning animation.

In this dialog box you'll see 5 tabs. The first three, Extrude, Rotate, and Lighting are the ones you'll need to use to create the frames for your animation.

The first thing you should do is extrude the logo. This process gives your logo some depth, i.e. it adds the 3rd dimension to your image.

Click on the first tab if it's not already active. You can now set the basic shape, viewpoint, and depth of your image. I set the shape to "Small Back," the viewpoint to "VP Locked To Object," and the depth to 2.0. You can play around with the various choices until you get the look you're after. When you're done, click Apply.

The next thing you will do is create the lighting.

Click the third tab. Turn on the first light by clicking the first lightbulb icon (or Light switch 1).

You can now position the light by dragging the small black icon around the 3D grid. You must place the icon on an intersection. I chose the upper-right corner. Once you've chosen the position for your light, click Apply.

At this point you won't really see much difference in your image. It's coming, though.

Click on the 2nd tab. This option enables you to rotate the logo in 3D space. You'll notice the Corel symbol that's visible in the middle of the dialog box (see figure 9.3).

This symbol can be dragged around with the mouse, and its position will correspond to the position of your image in 3D space once you click Apply. Changing the position in this manner is a lot of fun. However, you'll need to be more exacting when creating your frames. Below and to the right of the Corel symbol is a small, bent-cornered, rectangular icon. Clicking on this icon will replace the Corel symbol with a set of coordinates, or rotation values. The first controls the rotation about the x-axis, the second about the y-axis and the third about the z-axis. Because I'll be spinning my logo around the y-axis, I'll only need to change the values for number 2.

Before you start to apply the rotation values you should save the first frame. Obviously the first frame doesn't need to be rotated.

Before saving the first frame, though, create a white (or some other color, if you prefer) bounding box around your logo image. You'll need to do this because of the way Corel DRAW! saves an image. When Corel DRAW! saves an image it doesn't keep all of the white space you see around the onscreen representation. Instead, all of that white space is cropped off. It's best to have all of the frames of your animation the same size, and adding the bounding box will assure that this is the case.

Select the Rectangle tool and draw a box around your image. It doesn't have to be much bigger than the image but it should give you a little extra elbowroom.

On the color palette, left-click the color that you want the box to be. This hides your logo, of course. Press CTRL-Page Down until the box moves to the back and your logo is again visible.

To center everything again, marquee-select all of the objects and then select Arrange, Align and Distribute. Place a check mark in the Center of Page box and click OK.

To save the first frame of your animation, choose File, Export. In the Export dialog box, choose a folder in which to store the image, give your file a name, and choose a file type. I like to use the BMP file format, (because it's 24-bit and it's a format most animation programs recognize) and let the animation program handle the palette. I also like to name the frames in sequence. I started this sequence as GD00.BMP.

Click Export to bring up the Bitmap Export dialog box.

Set the colors to 16 Million Colors. Set the Size to Custom and place a checkmark in the Maintain Aspect Ratio box. You can leave the Resolution at anywhere from 72 dpi to 96 dpi because the animation is intended for screen viewing. I always like to set Anti-aliasing to Super-sampling. Once you have entered all of the settings, click OK to save the image.

Now you're ready to rotate the logo.

By adding the bounding box you de-selected the logo. Simply use the Pick tool to re-select the logo.

Back at the Extrude dialog box, click Edit and enter 10 in the 2nd spin control. Click Apply to apply the rotation. You could rotate the logo by a value of 1 rather than 10 each time, and this would result in an extremely smooth animation. However, it would also result in an unacceptably large final file size.

The 2nd frame (see figure 9.4) is ready to be saved. Not so bad, eh?

Choose File, Export and name the second frame. I named mine GD01.BMP. You'll need to select the Maintain Aspect Ratio and Super-sampling boxes again.

That completes the 2nd frame.

Back at the Export dialog box, click Edit and enter 20 in the 2nd spin control. Export this frame.

Continue on until you hit the value 70. You'll notice that the image is now at 90 degrees (see figure 9.5).

This occurs because Corel DRAW uses the values -100 to 100 for the rotation values and not, as you might expect, 0-360 degrees.

After saving the frame with the value at 70, start back down using negative values. Start with -60, then -50, etc, until you hit -10. Although, technically, using these values won't spin the logo so that you see the back of it, using these numbers will give your animation the appearance of spinning 360 degrees around the y-axis.

You should now have 14 frames numbering 00 through 13. You're ready to animate your logo!

It's time to fire up your animation program. I'm currently using Ulead's GIF Animator. I like it because it's relatively easy to use-it offers animation and optimization wizards, has good palette control, and accepts a fairly wide range of file formats.

After opening GIF Animator, I created the final animation, which can be seen below. Because the wizards work so well, I simply chose to use all of the defaults.

When the animation program opens, it offers you a chance to use the Animation Wizard. This wizard enables you to Add Images/Videos. From this first dialog box, you can add the images, or frames of your animation. Simply point to the folder where you stored the separate frames. There's a small quirk, though. The frames will not be in sequence unless you follow this simple rule: Choose the last file in the sequence and then, while holding down the shift key, click on the first filename in the sequence. Click OPEN. You can click through the remaining choices by choosing Next each time. The one place you might want to stray from the default is the Frame Duration. I like my animations to run more quickly than the default and usually choose 10/100's of a second rather than the 25/100's. In the last dialog box, choose Finish to close the wizard.

To see how your animation will appear, click on the Start Preview button. You'll see your animation for the first time. Pretty cool, eh?

If everything looks okay, you can choose File, Optimization Wizard. Again, you should be able to just let the wizard do its thing. My final, optimized, spinning logo weighs in at a pretty good 11K. If you're not happy with the final result, re-run the wizard and tweak some of the settings. Some of the biggest savings can be achieved by lowering the color depth. I saved the logo with 64 colors, but I probably could have gone lower without sacrificing too much of the image's quality. You should spend a little time getting to know the animation software. Most of the packages I've tried are fairly easy to use and come with pretty extensive online help.

That's it. I invite you to play around with some text and some different shapes in Corel DRAW!. Try adding a bevel (use the last tab in the Extrude dialog box), or adding a second and third light, etc. Extrude your images to different depths and try filling them with textures as well as solid colors. Pretty soon you'll be wowing the visitors at your web site with all manner of spinning and moving logos and buttons.

NOTE: If you'd like more information on creating animated GIFs visit our Animated GIF pages.

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Creating 3D Buttons with Corel DRAW!

This tutorial will show you how to create 3D buttons in Corel DRAW! I used Corel DRAW! 7.0 for Windows. Some things may be done differently with other versions.

The buttons you'll draw during this tutorial were inspired by my stereo. I originally created these buttons for the first Earth Orbit Consulting web site. I subsequently went on to create the first GrafX Design online tutorial describing how I had created these buttons with Paint Shop Pro. To show you how some graphics can be created with a vector program as easily as they can be with a paint program, I'm re-creating that first tutorial here.

This technique involves a little more effort than the first Corel DRAW! tutorial though it's still rather simple.

Open a new graphic. Choose the ellipse tool and, while holding down the Ctrl key to constrain the ratio, draw a circle about 2.5 inches in diameter at the left of the page.

Select the pick tool and, with the circle selected, hit Ctrl-c and Ctrl-v to copy and paste the circle. Use the right cursor key to move the copy to the right of the page. (see figure 2.1).

Select the rectangle tool and draw a rectangle between the two circles. Make sure that the corners of the rectangle meet with the circles (see figure 2.2)

Use the pick tool to draw a marquee around both circles and the rectangle. Click the intersection Intersection icon. This will only create the intersection of the left-most circle and the rectangle (see figure 2.3).

Use the pick tool to draw another marquee around the right-most circle and the rectangle. Click the intersect icon again. You should now have two intersections with the rectangle. Choose the circles, one at a time, and delete them. This should leave you with something like figure 2.4.

Use the pick tool to select the left-most curve and fill this object with a light gray. Select the right-most curve and fill this object with a dark gray (see figure 2.5).

Select the fill tool and choose the gradient tool from the flyout menu. This will bring up the Fountain Fill dialog box. Under Color blend, select Custom. This will change the Fountain Fill dialog box so that it resembles figure 2.6.

Add another point to the blend by double-clicking above the rectangular blend window. Change the middle point (the one you just added) to a light gray by clicking on the Current pulldown menu (it's just above the custom blend window). Change the color at both of the outside points to dark gray. Set the Angle to 90 and adjust the middle point so that your blend resembles the one in figure 2.6. Click OK.

NOTE: The custom blend starts out with only a beginning and an ending point. You can add more points to create your custom blend by double-clicking above the blend window. These points can also be moved by clicking and dragging.

Select the button with the pick tool and, using the outline tool flyout menu, set the outline to none.

Use Arrange, Transform, Scale and Mirror to resize the button.

At this point you might want to save the button (see figure 2.7).

I exported the button as a JPG with the following settings in the Bitmap Export dialog box. The really important settings to remember are the Maintain aspect ratio and Super-sampling.

Use the text tool to add some text to your button. I used the Bedrock font. You may choose to copy and paste the text with a different color to add a highlight (see figure 2.9).

Export the final button as a web-ready JPG and make sure you keep a copy of the vector drawing i.e. save the image as a CDR file so you can go back and make changes easily later on.

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Creating 3D Textured Text with Corel DRAW!

This tutorial will show you how to create 3D Textured Text in Corel DRAW! I used Corel DRAW! 7.0 for Windows. Some things may be done differently with other versions.

I'm always exploring textures and materials effects in the various programs I use. I like creating gold, metal, wood, stone, etc... Normally I use all sorts of filters and tricks to get the look just right and I usually use a bitmap program such as Photoshop. I thought it might be fun, though, to try and see if something like this could be done with a vector program such as Corel DRAW! The following tutorial is the result. Let me know what you think.

The process is quite simple and, using it, you can achieve some really cool effects. I'll be demonstrating how to create "Hot Rocks" or Lava text. All of the effects can be accomplished using the files that come with Corel DRAW!

Open a new graphic. Select the Text tool and enter some text. I used the Braggadocio font at 75 points (see figure 4.1).

You'll want to use a chunky font for this stone look. Later you can try different fonts and fills to see what you can come up with.

I wanted to give the text some perspective as well as adding 3-dimensionality to it.

Use the Pick tool to select the text and Choose Effects, Add Perspective. This will surround the text with a red grid and put nodes at the corners (see figure 4.2).

Grab the top corners and move them in and up until you have something like figure 4.3.

You may notice the perspective marker, a small black "X", appear above the text. Once you're happy with the perspective click on the Pick tool again to clear the grid.

It's time to add the 3D effects. Choose Effects, Extrude to bring up the Extrude dialog box (see figure 4.4).

Select the Extrude icon and enter Small Back with a Depth of 10.

Select the Rotation icon and play around until you get a view that you like (see figure 4.5). You can see the text change every time you click the Apply button, so play around.

TIP: You might want to change the color of the text to a light gray so that you can see the angles and side more clearly.

You can see the actual x,y,z values by clicking on the small paper icon to the right of the red Corel 3D rotation image. The values I ended up with were 19, 29, 5.

Now add some lighting. I added all three lights. You can see their placement in figure 4.6.

Besides the placement you can play with the intensity of the lights. I set the first to 68, the second to 41 and the third to 86. Again, you'll want to play with these values to suit your particular image.

Now that the image is ready you can fill it with a texture. Select the Fill tool and hold it down until the flyout menu appears. Select the texture fill (it kinda looks like a black and white cloud image) which will bring up the texture dialog box (see figure 4.7).

I chose the Painted Stucco texture from Samples 7. There are a lot of different textures, though, so take a few minutes to go through the libraries and find something you like. I thought this texture looked like hot lava rock. Take a look at the final image (figure 4.8) and see what you think.

I exported the image as a JPG using Custom for the Size with 400 for the Width and setting the Maintain aspect ratio. I set the Resolution to 96 (both Horizontal and Vertical) and chose Super-sampling for the Anti-aliasing method. In the JPG Export dialog box I set the Quality to around 40.

Play around with some of the effects in this tutorial and see what you can come up with and, above all, have fun.

Make sure you keep a copy of the vector drawing i.e. save the image as a CDR file so you can go back and make changes easily later on.

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Snap Art from Alien Skin Software

Snap Art is a Photoshop plug-in that enables you to create all kinds of artwork using your digital photographs. It features an easy-to-use interface that readily becomes intuitive within minutes of starting to use the software. But don't let the ease-of-use fool you into thinking that Snap Art is not a powerful package.

NOTE: Plug-ins are computer programs that run from within another program. Plug-ins extend the usefulness of their host program by adding functionality. Alien Skin Software has many great Photoshop Plug-ins that do a variety of tasks including photo correction and enhancement and image modification.

At first glance the Snap Art filter collection may seem like one of those one-click solutions, and while it could certainly be used that way, as there is a bucketful of presets available, there is a ton of power tucked within the easy-to-grasp and even-easier-to-use interface.

Because Snap Art is a Photoshop plug-in it requires Photoshop (CS or later), or a similar host program such as Photoshop Elements (version 4 or later) or Corel's Paint Shop Pro (XI or later) to run. During the installation process Snap Art will locate compatible hosts on your system and offer to install itself for any of these.

Running and using Snap Art is (pardon the pun) a snap! Simply run your graphics program after installing Snap Art and either create an image, or load in one of your favorite photos.

With the image ready to go (assuming that you're using Photoshop) choose Filter, Alien Skin Snap Art, and then choose from the list of available effect plug-ins… everything from Color Pencil and Comics to Pastel and Watercolor (there are 10 filters in all).

Figure 8.1 shows a screenshot of Snap Art with an Oil Painting effect being applied to a photograph of a tall ship.

Most of the interface main window is taken up with the preview window. In figure 8.1 I have the Preview Split set to "None", but there is a large number of ways to have the original and the effects-altered image displayed in the preview window. Figure 8.2 shows a comic effect being applied to a photo-portrait. You can see how the upper right half of the preview image shows the original photo and the other half shows the effect applied.

Along the top left of the main Snap Art window are several menu choices: File (enabling copying and pasting, etc.), Filter (which enables you to go between the different filters available), View (for zooming the preview window) and Help.

Below the menu choices you'll find tabs enabling access to the various settings that are available for each of the different filters. For example in figure 8.2, where the Comics filter is being applied, you can see tabs for Settings, Basic, Color, Canvas and Lighting options, but the Color Tab would be replaced with a Tone tab in the Pen and Ink filter. It's quite intuitive, really.

The Settings tab lets you quickly zone in on a preset… again the presets available will vary from filter to filter. The thing is you can easily use any of these presets as a stepping off point for your own explorations… to do so, after selecting one of the preset settings, open one of the other tabs, such as Basic and let the fun begin.

As with the other settings, the "Basic" options will vary from filter to filter. The Pen and Ink filter offers, for example, Pen Width, Edge Strength, Pen Coverage, Sketchiness and Pen Stroke Length while the Comics filter offers up Feature Size, Edge Strength, Halftoning Amount, Shading Amount and Posterization.

Even after exploring the Basic options for any given filter, you'll still have more options to play with… you can choose from different canvases, play with the Color/Tone and even fool around with how the lighting is applied.

Actually, you may find yourself so far from the one-click idea that you'll want to save your creations, and Snap Art makes it easy for you to do so. From the Settings tab, click the Save button and name and save your filter settings. When you have enough of them saved to matter, you can even mange your collection from the same interface.

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